Sonia Livingstone in Milan!
Professor of Social Psychology, member of the Department of Media and Communications, author of seminal books media studies such as Makings Sense of Television, Sonia Livingstone, will be giving a series of lectures at IULM University, Milan on Thursday April 22. I just read her latest book, Young People and New Media: Childhood and the Changing Media, which offers a variety on interesting observations on media consumption in Europe. Be sure to attend at least one of the two meetings! For more information about the lectures, check the following links...
public lecture.doc
round table.doc
matteo bittanti's mbf today
"Living, just by itself - what a dirge that is! Life is a classroom and Boredom's the usher, there all the time to spy on you; whatever happens, you've got to look as if you were awfully busy all the time doing something that's terribly exciting --or he'll come along and nibble your brain." [Louis Ferdinand Celine]
Thursday, April 08, 2004
Enough Time at Last (?)
Gosh, I lost my glasses, once again. I feel like Henry Bemis, the protagonist of episode 8 of the Twilight Zone (1959), "Enough time at Last". As you might rememeber, Burgess Meredith plays Henry, a miopic bank clerk who wants nothing more out of life than to be left alone to read his precious books (or playing games... or watching movies... or all of the above). He unexpectedly gets his wish when, while hiding in a bank vault with a tome in his hands, a nuclear bomb devastates the city around him (ooops). The sole survivor of this atomic attack, Henry is at first stricken with panic, then becomes delighted at the prospect of reading to his heart's content...
Then, he drops his precous spectacles [sigh].
email mbf.
Monday, April 05, 2004
Friendly meeting at the airport
The Bittanti bros at SFO, circa March 2004. Note the subtle pun - J(ohn) A(Andrew) vs. A.J. Crafty, huh?
email mbf.
More book news
"We are God's playstation"
(Aldo Nove)
Aldo 9's new book, La più grande balena morta della Lombardia, is finally out. (awesome cover, by the way) This guy rocks. I still have not read his latest effort, but his previous ones are ace, from Superwoobinda to Puerto Plata Market, A9 simply redefined contemporary Italian literature. I'm gonna read it tonight. Feel free to send me feedback and comments, I will gladly post them here.
email mbf.
Sunday, April 04, 2004
Back in Milan, Italy
Ciao ragazzi. Here I am, back in Italy after twenty intense days in the US. I survived one whole week completely offline! Amazing. I was going insane at one point, but hey, addictions are dangerous so a drastic cure was needed (28 days style...). I am 'clean' now, although I found an unsettling number of messages in my mailbox... Apologies to everybody for my long silence. I promise I will reply within 48 hours. This year's Game Developers Conference was simply great. I met a flotilla of interesting GamePeople, saw all of my old/new friends, gave a lecture on game criticism (which will be soon online available). In short, a blast. I also fell in love with Portland, Oregon, my favorite US city after San Francisco. Yep, I like it even more than Seattle... More on this topic on the next issue of Ultratomato as I'm currently writing a Maffia Traveller report. No time for procrastination: there are just too many news. Let's start with Francesco Alinovi's Resident Evil. Sopravvivere all'orrore (Resident Evil. Surviving the horror). Volume 6 of Ludologica is available at Pergioco's gamestores and all the major Italian bookstores as I write this. The table of contents and my introduction are available right here. Next in line is the massive SimCity Readerwhich has grown bigger and bigger (à la Tetsuo in Otomo's Akira). It will be out in May. And here's something completely different. Massimo Maietti's monumental Semiotica dei Videogiochi is currently in print! The book, a dense but intriguing theoretical analysis of videogames using the most advanced semiotical tools, will be published in May 2004 by Edizioni Unicopli. It's a massive effort. Massimo, the Italian equivalent of Espen Arseeth, currently works at Nintendo Europe in Frankfurt and will be teaching at our Master in Game Design at IED Milan next year (more info about this soon). You can read the extended synopsis here (Italian only, sorry - English description on its way, along with Ruggero Eugeni's preface). The book is part of the ContaminAzioni (Contamin/Actions) series, which features our 2002 Game Reader, Per una cultura dei videogames. Teorie e prassi del videogiocare. By the way, since we managed to sell all the available copies, we decided to print an extended version which includes three new essays. Sort of Per una cultura dei videogames. Teorie e prassi del videogiocare 1.1 The book will be available in late May as well. We will be presenting both books - plus the Ludologica series - at the Turin International Bookfair on May 7th. More information will follow. Here is the book description:
Come funzionano i videogiochi, e cosa accade quando li giochiamo? L’obiettivo di Semiotica dei Videogiochi è decifrare il linguaggio con cui videogioco e giocatore si scambiano informazioni e valori, si seducono reciprocamente ed entrano in conflitto, dando origine al fenomeno dell’interazione. L’autore esamina i videogiochi da una prospettiva semiotica, con il fine di sviluppare tanto una teoria generale della testualità videoludica quanto una pratica di analisi dei singoli videogiochi. Rielaborando all’interno del panorama teorico dell’interattività gli strumenti messi a disposizione dalla semiotica interpretativa e quella generativa, dalla teoria letteraria, dagli approcci post-strutturalisti, dalla teoria dei mondi possibili e quella degli ipertesti, Semiotica dei videogiochi propone un approccio innovativo ed originale che dà conto delle strutture testuali dei videogame così come della dimensione pragmatica della loro ricezione.
More info to follow soon!
